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SCOPE FOR CHANGE was conceived during the trying time of the pandemic to help alleviate pain, suffering, and even boredom of the people.

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This is a tournament that provides players with an opportunity to win a total of up to EIGHTY THOUSAND PESOS (PHP 80,000,00) where the majority of the winnings were given to the beneficiaries/charities of their choice.

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This innovative idea of returning back to the community was started by myself, Kyler Hewitt Sy. I am a 15 year old student studying in an international school here in the Philippines. Being an avid gamer, I wanted to translate my passion for esports to bolster the hope of the Filipino people in these times of financial and emotional turmoil. I started this project to coalesce elements of esports and charity. This is combining fun and camaraderie while returning gratitude to the heroes in our society during this pandemic.

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- Sy, Kyler | Organizer / Founder

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Scope for Change
Started in April 2020, during the bleakest time of the pandemic

From May to August 2020

Organized and executed the Philippines’ first E-sport charity tournament to benefit sectors that were adversely affected by COVID19. Invited and managed 16 teams, a total of 80 participants for the tournament. Created rules and guidelines for the event. Solicited PHP80,000 from companies as tournament beneficiary prize money. Live Streamed the tournament on social media platforms. Was featured in several national newspapers for my pioneering endeavors in the E-Sport Charity Tournament during COVID19 pandemic.

From July to October 2020

Lobbied proposals to companies for donations of old computers. Dedicated 10 hours a week to refurbish old computers from companies. Donated a total of 15 refurbished computers to Barangay 56 of Tondo, an underprivileged municipality in Manila City for their e-mobile caravan project for online school that benefited more than 200 school children.

From June to October 2021

Scope for Change collaborated with Makati City and the  Department of Education for a Summer Gaming Workshop that mentored over 125 underprivileged high school students from 16 public schools who love to play mobile and computer games. Developed weekly lesson plans as instruction to teach the students to code their own mobile games. Provide support and guidance to the students through a discord server. Published the top 3 winning mobile games on the Google Play Store.